txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Hero

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "CombatDeflectStaff"
Ability "MinifigPhoneCameraBlack"
Ability "WizardShazamElecBeam"
Ability "Shazam_Wizard_ForceField"
Ability "Shazam_Wizard_Illumination"
Ability "ToxicResistant"
Ability "Raven_SlamOverrides"
Ability "TerraExplosionAttack"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Malgosha_Staff" always_got held

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataGrannyGoodnessVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_BlackBeetle_YJ"
vfxlevel_override "VFX_NicoMinoru" EXTRA_SLOT1 
vfxlevel_override "VFX_LP_Orm_V2" EXTRA_SLOT2
vfxlevel_override "VFX_Raven" EXTRA_SLOT3
vfxlevel_override "VFX_Toyman" EXTRA_SLOT4
Ability "Toyman_SlamOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------

moving_icon_start
	mask_top
moving_icon_end

moving_icon_start
	cameraOffset x 0.00 y 0.05	z 0.02
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.54, ZoomMultiplier = 1.13 )
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Sword_Idle", Idle2Anim = "Sword_Idle", Idle3Anim = "Sword_Idle", Idle4Anim = "Sword_Idle" )
